Don't know if anyone's seen this or not.
Completely free, pay to look good, not pay to win, diablo clone.
I just started after Halloween, and have thus far been pleasantly surprised.
Of course I'm rolling Hardcore characters...and there's no reason NOT to as you just get downgraded to softcore if you die. I've died and deleted a few characters (seems beginning of act 2 is my first real barrier on the hardcore stage)
Lessee....
Skills 1: The skills you use are found and/or rewarded from quests as GEMS that you socket into your equipment. These gain experience, something like the materia of FFVII, and thus become more powerful over time. Items similarly have linked or unlinked sockets like FFVII, to combine support gems and whatnot. Quite slick...but FINDING what you want is where they get ya.
PASSIVE tree: Leveling up gives you a point to spend on the passive skill tree. This is VERY similar to the FFX sphere grid. The grid is the same for all classes, so you can literally become any type of build with any class, but the classes START at different places on the grid, making one particular focus easier for that class.
(naturally, my primary character is a ranger going melee)
(so, to sum up, we have FFVII magic system and FFX lvl up system being put into a Diablo styled game)
Economy:
THERE IS NO GOLD.
Currency, instead, is all item/barter based. "basic" currency boils down to consumables. scrolls of portal or wisdom (id), items that improve armor or weapon stats, items that turn regular items into magic items, or add more mods to a magic item, etc, serve as the CURRENCY to buy things at vendors.
This is interesting as it poses a real question. Do you buy that better armor, or hold onto that ID scroll to use that next magic item that might drop?
All is not roses and sunshine:
Trading is...annoying at best. You can't just drag stuff or shift click, or whatnot to sell swiftly while talking to a vendor. No, you got to talk to the vendor, select sell, then drag them all individually (and there's no auto condense, so you have to tetris them if your inventory is full) over to the vendor's box to see what he offers in return, then accept...but then you have to exit out and talk to him again to get to the purchase option. This is exaggerated as towns are laggy as all hell. Out in the world, you're instanced, so much less lag.
Always online will be problematic for some.
Character creation is a little strange. Pay attention to the "league" tab. Make sure you are selecting which mode you want to play, it doesn't default to standard, or even TELL you it's an option to change. NO customization at creation (maybe if you spend money...don't know)
Completely free, pay to look good, not pay to win, diablo clone.
I just started after Halloween, and have thus far been pleasantly surprised.
Of course I'm rolling Hardcore characters...and there's no reason NOT to as you just get downgraded to softcore if you die. I've died and deleted a few characters (seems beginning of act 2 is my first real barrier on the hardcore stage)
Lessee....
Skills 1: The skills you use are found and/or rewarded from quests as GEMS that you socket into your equipment. These gain experience, something like the materia of FFVII, and thus become more powerful over time. Items similarly have linked or unlinked sockets like FFVII, to combine support gems and whatnot. Quite slick...but FINDING what you want is where they get ya.
PASSIVE tree: Leveling up gives you a point to spend on the passive skill tree. This is VERY similar to the FFX sphere grid. The grid is the same for all classes, so you can literally become any type of build with any class, but the classes START at different places on the grid, making one particular focus easier for that class.
(naturally, my primary character is a ranger going melee)
(so, to sum up, we have FFVII magic system and FFX lvl up system being put into a Diablo styled game)
Economy:
THERE IS NO GOLD.
Currency, instead, is all item/barter based. "basic" currency boils down to consumables. scrolls of portal or wisdom (id), items that improve armor or weapon stats, items that turn regular items into magic items, or add more mods to a magic item, etc, serve as the CURRENCY to buy things at vendors.
This is interesting as it poses a real question. Do you buy that better armor, or hold onto that ID scroll to use that next magic item that might drop?
All is not roses and sunshine:
Trading is...annoying at best. You can't just drag stuff or shift click, or whatnot to sell swiftly while talking to a vendor. No, you got to talk to the vendor, select sell, then drag them all individually (and there's no auto condense, so you have to tetris them if your inventory is full) over to the vendor's box to see what he offers in return, then accept...but then you have to exit out and talk to him again to get to the purchase option. This is exaggerated as towns are laggy as all hell. Out in the world, you're instanced, so much less lag.
Always online will be problematic for some.
Character creation is a little strange. Pay attention to the "league" tab. Make sure you are selecting which mode you want to play, it doesn't default to standard, or even TELL you it's an option to change. NO customization at creation (maybe if you spend money...don't know)