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Zombie Pandemic.....help!!!

Again I plea for aid in a game I have chosen to play.

http://www.kongregate.com/games/Zomb...ombie-pandemic

Zombie Pandemic is a zombie survival RPG. It is based in a bleak vision of a future when there has been a zombie uprising, however you start the already knowing that there is a "safe" location to reach and are challenged to build 1 of 3 escape vehicles (although managing this right at the start is impossible).

Your view is an overhead look at a single block of a city with the option to move in 1 of 8 directions according to a fixed "known" map (you can see all of it, but the squares will be greyed out at the start and coloured in as you find them), there is a tutorial and a fairly large lists of quests, some of which you find as you move about.

You are given XP for almost everything you do (exploration, completing quests, crafting things, improving skills) and you can train your skills even while offline (although in a limited way, the game doesn't allow you to train ad-infitum, only to the maximum possible training posint to reach the next skill level). In leveling up you also get given 5 skill point, I recommend applying these to your Constitution skill as this is the only one you cannot train. Skills also have a cap that can be increased for a fee as specific trainers around the city.

Fighting zombies come in a turn based format, although you can easily get over-whelmed if not careful (death results in a loss of XP, but nothing else as far as I can tell)), weapons and armour does not break, but you do have ammo for ranged weapons which you will need to keep buying (fortunately ammo isn't very expensive, or that hard to buy).

You can quick-travel to any explored square, and slow or fast travelling may result in random quests, which always give XP, but according to your choice may give different results....however slow travelling will allow you to search objects and buildings within the squares, this will either reveal junk, or the occasional useful item. Everything can be sold and everything can be used....eventually.

You can also join Clans, which in turn leads to safehouses, which are locations that give certain benefits, but must be built first. A safehouse is initially an underdeveloped location with a low defence (barricade) rating, you can clear each room, and then "build" it to perform it's function, some rooms are useful right from the start, construction storage allows you to turn relatively useless items into construction points, the entrance allows equally useless items to be turned into barricade points. after that you need to develop the generator room (each level provides 3 power points) to allow the other rooms to function (sickbay, garden, water supply). Unfortunately some rooms sound interesting, but perform no function in the current version.

And this is where I need help, I have a Clan (Night Wolves) and 4 members so far (including myself), the more members I have, the greater the chance of finding items required for safehouse upgrades and spending time building those upgrades and also helping out the other clan members by donating useful found items (weapons, armour, healing items, food)....which BTW I haven't got the general storage room or kitchen built yet, so my Clan cannot even help each-other with food and items!!

So please log into the game, give it a go and if you like what you find then apply to join my Clan and lets help each-other survive. To me for a browser RPG it works quite well. The energy limit may put some off and the message system could work better (the on-screen prompt that you have an unread message only stays on the screen for a couple of seconds, and then you have to manually remember to check messages).

ZP does also have it's own website and a FB version, however they are all on different servers, for instance the FB one also has a Night Wolves clan in it.....but it's not mine, I also have a character on that version, but I haven't played it for quite a while.

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