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The Ways of History

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FB recently attracted me towards a relatively new but otherwise mostly unadvertised browser game.

It's not quite civilisation in a browser (other games have come closer), but it has potential to be interesting for those who like their slower paced games....as in you can pop in and out of the game rather than sitting infront of the screen for hours.

You start off by creating an account and selecting your location and race, there are only 3 races Indians, Europeans and Asian and they do get unique units and bonuses and a unique wonder, you then choose your starting location...ish, it's still random but will have an effect upon how your city generates resources.

The game then takes you through a lengthy interactive tutorial whish is effectively an "old hermit" guiding you throguh the games basic resource generation and different early buildings. The game is time not turn based as so far there are only 3 kinds of resource generation, Farmers, Workers and Sages (scientists) that you have 3 sliders bars to adjust.

All construction at this point is done via food and wood (generated via population against farmers and workers or the number of "Collectors Huts" you have built and their level).

Research is a bit odd as you can select a research topic (one you've got to a certain point in the old hermit's quest chain), however your sages then research points towards a knowledge pool, which you then transfer into the research topic.....but this is most efficient once the pool has reached a certain number, otherwise you lose some of the points you've gathered....not sure why the people behind the game have done it this way the FAQ doesn't explain it. However researching topics not only unlocks new buildings, but it also increased the maximum level of existing buildings so that you can upgrade them and thus increase their effectiveness. You can also queue your research topics....but again I don't see why as the knowledge pool does not get automatically transferred once it's full...apparantly the points are just.....lost. (so will require logging int othe game a couple of times a day to check in your pool)

I've not yet got as far as combat, got another couple of techs to research first which barring any bonus tech points from the hermit quest chain will probably take me a few days, I've also not got into communicating with other players....although there is an odd feature of leaving messages for other players on the world map?

Anyway if anyone else fancies giving it a go my invite link is http://en.waysofhistory.com/ref?id=1001182 apparently I'll get a few "luck" coins if you get far enough through the "old Hermit" chain...Luck coins give in-game bonuses, from what i can tell you get minor bonuses to various things or handy tools, not so much that it becomes pay to win.

Oh one nice little random feature is that as you leave the game running (either online of offline) resource drops appear on your city screen (somewhat like civworld), they usually only contain between 1 and 3 items, but useful none-the-less.

Another nifty feature is that along side the current basic resources of food and wood you also get given and can presumably generate in the future bonus resources, so far I've been given Fish and fruit, they allow you to add a % bonus to various things, only one at a time though, so fruit gives me a 20% bonus to population growth and fish gives 15% growth and 5% research...however the resource gets consumed at different rates on a per-hour basis.

Seems a lot of thought has gone into the game as it also appears to be quite well written.

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