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They that sow the Wind: Dominions 4 DAR Uno vs Bad_Mojo

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Caelum, Eagle kings...

My nation for this game is comprised of a bunch of winged warriors.

There are a lot of minor variations to the standard troops, but basically, you have the archers...



And the Melee which can come with swords or spears, most use ice based equipment of various quality, one group uses Iron versions



There's also some superbly expensive mammoths.



Mage wise, we have generic scout and general, our priests are lvl 2, then we have the air mages...



The death mage.



And a slow to recruit artillery mage.



Obviously that's a lot of air magic, and very little else. The new slow to recruit on the Eagle king there really hinders my preferred strategy.

Chosen god:

I HAD to have a flying god. And air magic is a requisite. Astral was chosen for the national summons. Earth, because it gives my eagle kings reinvigoration, allowing them to cast more spells. Growth because, well, it's more money. Production for more money and resources, and cold 3 to increase the effectiveness of all that ice equipement. Strong dominion at 7, paying for it all by sleeping.

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